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I actually stumbled on this while browsing elderly Reddit RPG design threads, and fell down a magical rabbit hole

I do wonder if having four depletable defences might prove a bit much in actual play but on a gut level it feels pretty manageable: I suppose it's really no different from, say, attribute damage in other systems, and it seems a pretty integral mechanic (in terms of someone being forced to sacrifice something even on a relative "miss", I love glancing blows/graze mechanics)

But put short, I'd love to play this and see if it's as good in practice as it is on the page! What a great system, and a solid setting to boot

Why thank you! From my perspective, the variable defenses are indeed pretty key. But it is admittedly a lot to track (especially for the Guide running NPCs). 

I'm working on a new edition that keeps the variable defenses but streamlines a lot of the other gameplay elements. If you're interested in playing and don't mind being a guinea pig for the new rules, I'll be running a few one-shot adventures for new players soon, so don't be a stranger!

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Really lovely game with great setting and mechanics. Love the game, Purple Person team.

Thank you for the kind words—if you and your friends give it a shot, may the winds of fortune blow with you!

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This game has probably one of the more unique settings I've played in. I also think this game does an excellent job of incorporating that setting into its world, allowing me to immerse into my character. There's a lot of potential to be had and I'm excited to see how this game progresses down the line!

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High praise coming from the creator of the amazing Realms of Legacy—thank you!

Hi hast du das Spiel entwickelt oder wie kam es dazu. Sieht sehr ansprechend aus🙋🏻‍♂️✨💫💥🌈🦩🤙🏽

Guten tag! Er, I don't know German at all, but (based on Google translate) thank you for the kind words! I've been developing this game for 3+ years now. 

I hope you enjoy it if you give it a try, and I'd love to hear what you think (language barrier notwithstanding...)

Hallo. Zunächst entschuldige ich mich, wenn ich etwas falsch buchstabiere, da ich einen Übersetzer verwende. Ich habe „When Sky and Sea were Not Named“ nicht erstellt. Aber ich habe es getestet, indem ich mich mit dem Ersteller getroffen habe, und es hat Spaß gemacht. Sie haben einen Discord-Server, falls Sie daran interessiert sind, es auszuprobieren, obwohl ich denke, dass die Hauptsprache, in der sie Spieltests durchführen, Englisch der Vereinigten Staaten ist.

Yo, just started reading, and just wanted to say: this setting is cool as hell.
Am really enjoying the weird/offbeat world set up and vibes, the formatting is sleek, and art is cool.

Looking forward to getting into the rules/characters etc. this whole thing looks really well done.  (Will post more updates as I go)

You are too kind, stranger. Thanks for taking a look—I hope you enjoy the rest!